Debugging Direct3D12 Apps with RenderDoc
Debugging even simple shaders to see if they are working correctly is difficult. At first I tried to debug using PIX, but although I could see the contents of the constant buffer, I could not see the VertexShader vertex data, I wondered if my settings were bad, but when I asked Dr. ChatGPT, his answer was to use RenderDoc when in trouble, so I decided to use RenderDoc with half a doubt.
RenderDoc worked easily. I could see the vertex data of VertexShader without any particular settings, and the step execution of shaders worked without any problem.
The debugging method for VertexShader is as follows.